Here's a second low poly object. A kind of "new-hell art" chest with only 88 tris.
vendredi 18 mars 2011
lundi 7 mars 2011
Under 100 : Low poly stuff
dimanche 9 janvier 2011
Primal Carnage : Props
I'm currently working as a props artist for an indie development : Primal Carnage
Here's the art test I've made and my first props for the game.
Here's the art test I've made and my first props for the game.
mercredi 15 septembre 2010
Smashing Ballz Bots (UDK)
jeudi 5 août 2010
End of year work : props
Here is some stuff from the end of year work. These are a part of all the props I've done for the train and for the train station.
As it was a PSP demo, the props are made with only 1, 2 or 3 128*128px diffuse maps.
And here is a new link to the end of year work video
Parallel Lines part 1
Parallel Lines part 2
vendredi 9 juillet 2010
Old Gen Characters
Here it is Stephansson, the main character of my end of year work.
As you can see there are two maps for the character. As I worked on PSP with the Fresh Engine, the map has to be color reduced, so the 256*256 had been reduced to 256 colors and the 128*128 to 16 colors.
Those one aren't reduced yet to allow to see the detail of the texturing.
Here is Namtar, Steph's demon.
As you can see there are two maps for the character. As I worked on PSP with the Fresh Engine, the map has to be color reduced, so the 256*256 had been reduced to 256 colors and the 128*128 to 16 colors.
Those one aren't reduced yet to allow to see the detail of the texturing.
Here is Namtar, Steph's demon.
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